Monday, 28 January 2013

Game Update No.3 - Antidote

Big changes this time everyone. The game is really moving fast and ideas are being thrown at me from all angles. Here's a change list:

  • Health bars for all characters.
  • Antidotes that can be collected from the ground and used when close to zombies to turn them back into humans.
  • More zombies spawn when there are more humans present.
  • Each zombie killed by you (not other humans) gives you a score and if you kill multiple zombies within a small amount of time, the score you gain multiplies. You can see your score in the top left of the screen.
  • The screen shakes when you shoot.
  • Sounds are played when a character is hit or when a gun is fired.
  • The game will now be called "Antidote"
I think that's all the changes. If you have any bright ideas, please tell me because limited antidotes and the screen shaking were both partly thought of by my friends! Here is a video to give you a much more visual idea of what the game is like currently:

The sound seems to be a bit glitchy at the moment, with random glitchy sounds appearing now and then so I will work on that. Thank you everyone for reading/watching, please use the icons below this post to share my blog on Facebook and Twitter.

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